In The Name of the Father: Metal Gear Solid

It is 1998 and my father’s nicotine-stained fingers are much more nimble than my own. I need his fingers because without them Solid Snake will die.

Metal Gear Solid is a videogame, ostensibly, about infiltration. The protagonist, Solid Snake, must access a nuclear weapons disposal facility and neutralize a nuclear threat. Eventually Snake is captured and tortured and my childlike eyes are tortured too. My hero is dying.

My childish digits are incapable of the rapid tapping required to refill Snake’s health meter. It’s difficult even for my father, and I can see there’s an option to submit but my father is ignoring it. Maybe his temperament meant he refused to be bested by mechanics, maybe he wanted Snake to survive, maybe he knew I wanted Snake to survive. It didn’t matter. All I really know is Snake survived, the game went on.

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Why Revengeance Will Be Twice The Game Rising Would Have Been

It took a turn. As snow fell calmly, the air lay still and the ground went undisturbed a seasoned soldier completed his objectives, alerting not a soul to his presence. Together we crept through Shadow Moses, eliminating adversaries, exercising unwavering restraint and inflexible discipline. This was Snake’s axiom. This was my axiom.

When the ideals I believed to be so integral to this experience were questioned, they were answered in a manner entirely unforeseen. They were answered by art.

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